If you’re on Linux and aren’t particularly fussed about any issues stemming from power loss, you can probably run it under
eatmydataand it’ll disable SQLite calls tofsync().Meanwhile I don’t like the software that saves a rolling three minutes of gameplay so I can instantly save anything cool that happens because I don’t want my SSDs constantly being written, so I just have it load the temp file into drive emulated by RAM instead. Don’t touch my SSDs!
I get what you’re saying, but after around 15 years of using all sorts of SSDs - I personally stopped thinking about write wear. I have not had a single SSD fail due to wear, those that failed have always failed at controller.
I keep using Shadowplay 24/7. I’m using an old SSD (840 120gb) for that from god knows what year, but it shows 1% health for 5 years now with no signs of actual degradation happening, only smart warnings for years now.

This disk was also running OS for 4-5 years.
Oo that’s actually a neat idea for those of us with plenty of ram in our gaming PCs. Thanks.
Heck yeah! It was super easy to set up with AIM Toolkit.
I think 16GB of RAM would be sufficient for most any game computer to do it this way—I’d allocate like .75 to 1GB on my 16GB machines.
My main game computer has 32, so I allocated 2GB since I never come close to touching it!
I was looking at the RAM drive’s properties in Wandows and was giggling after clicking on the “ReadyBoost” tab. Gotta use that RAM drive as a buffer between RAM and SSDs!
Just in case any Linux users see this: (and for my own convenience as I’ve just learned how to do it!)
sudo mount -t tmpfs -o size=10G tmpfs /wherever/blah/
It only uses as much RAM as the files actually consume, the size option is just an upper limit. Set Steam to record to the same directory. Add NoSwap to the -o (options) if you want to prevent any disk use.
Works great.
Man, logging issues are like baby’s first engineering problem… That’s just embarrassing
These are the people trying to tell you programming is a solved issue btw.
All things are solved by lowering your standards far enough.
Is there a way to mitigate this while still using codex like moving my project to an external drive I don’t care about?
Is it better to switch to Claud code?
Yes. Stop using AI.
it’s weird who gets reported for this stuff.
There was a game that released not too long ago that was spamming the same message to it’s log file in 500 millisecond intervals doing a constant stream of write and flush to disk the entire time the game ran.
silence.
There’s a pretty massive difference in scale and impact here…
Can you explain how you came to that conclusion? I don’t know what game it was and how many copies it sold, nor how many Codex users there are, but I assume you already know those details?
500 milliseconds is an eternity in computer time. Doing a 10KB write (very generously large for a logfile) write every 500 milliseconds is something it could do continuously for about 1,000 years before it used up the write capacity of an SSD.
The game was Windrose and it was making over a hundred gigabytes of unnecessary writes per hour at 90,000-130,000 writes per second, for the record.
After the devs tweaked their database caching it went down to ‘only’ 20-60 writes per second, which still feels insane to me.
eating their own dog food, are they?
they’ll have to hire an actual developer to fix it.
A guy I know is trying to pitch a tool to people he made with AI. Which is to say AI made it for him, because his coding knowledge just about covers HTML and CSS, as best as I can tell, so everything else (and probably a good chunk of those too) is slopped up.
Recently, someone apparently had difficulties signing up with their email, but only their email. Their partner’s worked fine. The guy was at a loss. I’m not sure he could read the code at all or has any idea of how troubleshooting works.
If it was open source, I’d probably look into it just out of curiosity. My money is on “AI trained on junior devs’ output did the junior dev thing where they discover RegEx and try to use it for email input validation”, because the provider has a dash in their domain and that’s the simplest explanation for email address troubles.
He also should hire an actual developer to fix his shit. My rates start at 100€/h, increasing by 10€ every time he suggests I ask AI.
they discover RegEx and try to use it for email input validation
It actually can be done: Mail::RFC822::Address: regexp-based address validation
It’s really simple:
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(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t])+|\Z|(?=[\["()<>@,;:\\". \[\]]))|"(?:[^\"\r\\]|\\.|(?:(?:\r\n)?[ \t]))*"(?:(?:\r\n)?[ \t])*)(?:\.(?:(?: \r\n)?[ \t])*(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t])+|\Z|(?=[\[ "()<>@,;:\\".\[\]]))|"(?:[^\"\r\\]|\\.|(?:(?:\r\n)?[ \t]))*"(?:(?:\r\n)?[ \t]) *))*@(?:(?:\r\n)?[ \t])*(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t]) +|\Z|(?=[\["()<>@,;:\\".\[\]]))|\[([^\[\]\r\\]|\\.)*\](?:(?:\r\n)?[ \t])*)(?:\ .(?:(?:\r\n)?[ \t])*(?:[^()<>@,;:\\".\[\] \000-\031]+(?:(?:(?:\r\n)?[ \t])+|\Z |(?=[\["()<>@,;:\\".\[\]]))|\[([^\[\]\r\\]|\\.)*\](?:(?:\r\n)?[ \t])*))*\>(?:( ?:\r\n)?[ \t])*))*)?;\s*)Sure, if the provider is RFC882 compliant. I believe 882 has since been superseded too?
I believe when I last researched the question to address some issue in my own regex, some Stackoverflow comment brought up an example of an address that could receive mail but wasn’t compliant.
Hence the more robust approach, which is also the only feasible way to ensure that there are no typos and that the recipient is actually the one signing up: Send a verification mail to that recipient. If the correct confirmation token gets back to you, someone or something probably got and read that mail.
You can do some minimal check to avoid things like spaces, ensure there is an @ in there somewhere, but beyond that, it’s really not sensible to check them against some long-winded regex.
Particularly when you’re vibe-coding, can’t know whether the generator got the regex correct and also can’t debug it.
You’re correct, current is RFC2822 (I think). The point, besides being a smartass, was that checking email address validity with just regexp is not a very good approach anyways. What you described makes much more sense, specially by verifying that the address is not just technically correct but that it actually belongs to the person filling the form.







