sanitation@lemmy.today to Technology@lemmy.worldEnglish · 7 days agoOpenAI Codex bombards SSDs with needless write operations, costing millionswww.theregister.comexternal-linkmessage-square23linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkOpenAI Codex bombards SSDs with needless write operations, costing millionswww.theregister.comsanitation@lemmy.today to Technology@lemmy.worldEnglish · 7 days agomessage-square23linkfedilink
minus-squarececilkorik@piefed.calinkfedilinkEnglisharrow-up0·7 days ago500 milliseconds is an eternity in computer time. Doing a 10KB write (very generously large for a logfile) write every 500 milliseconds is something it could do continuously for about 1,000 years before it used up the write capacity of an SSD.
minus-squareQuetzalcutlass@lemmy.worldlinkfedilinkEnglisharrow-up1·edit-27 days agoThe game was Windrose and it was making over a hundred gigabytes of unnecessary writes per hour at 90,000-130,000 writes per second, for the record. After the devs tweaked their database caching it went down to ‘only’ 20-60 writes per second, which still feels insane to me.
500 milliseconds is an eternity in computer time. Doing a 10KB write (very generously large for a logfile) write every 500 milliseconds is something it could do continuously for about 1,000 years before it used up the write capacity of an SSD.
The game was Windrose and it was making over a hundred gigabytes of unnecessary writes per hour at 90,000-130,000 writes per second, for the record.
After the devs tweaked their database caching it went down to ‘only’ 20-60 writes per second, which still feels insane to me.