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Joined 3 years ago
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Cake day: July 4th, 2023

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  • I found parry difficult to learn (but once it’s down for an attack it’s muscle memory) and I play fighting games where people count frames, where you have to make 300ms reactions out of multiple incoming prompts, and where you have 2 frames parry windows as opposed to E33’s 16 frames (I believe).

    The most frustrating thing is that the telegraphing is just not that clear. I actually wish they increased the FOV change so that it’s more apparent when it’s at its maximum.




  • I thought the community census was that DS3 was peak roll fest in a bad way.

    Oceiros is literally flailing with minimum telegraph. And most of the bosses are roll dodge checks with Dancer being the worst offender.

    The thing is, I feel like Miyazaki’s design philosophy does have action at its core. The first game that From released after he joined was AC4, which was a wildy different experience from its predecessor. It went from controlling a helicopter to a god damn fighter jet, and is still the most twitch-based AC to this day.