I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • UnderpantsWeevil@lemmy.world
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    8 days ago

    Really deeply disappointed by Claire Obscura: Expedition 33

    The combat is semi-turn based, so it feels unnaturally slow and clunky. But then it requires you to respond to the boss animations with twitchy reflex commands if you want to have any hope of beating even the first couple of levels. So, I’m supposed to strategize on offense but twitch-defend on defense? Bleh.

    The game also took a hard turn into gratuitous gore very quickly. And the gore didn’t really add anything to the story or even the atmosphere. Especially when the opening scene is people turning into flower petals, implying the much more romantic melodrama. The scene on the beach is this sharply contrasted pile of mutilated corpses that took the game from sweetly sad to needlessly gross.

    Like, if you want to do an Elden Ring knock off with some French flair, cool? But this got a zillion awards. It shouldn’t feel so derivative and hack.

    • Evotech@lemmy.world
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      7 days ago

      I think the gore change did a really good job in setting the theme. Like it suddenly goes from surreal but optimistic and then brutally reality hits.

      The game feels special partly because those two themes interchange throughout and you never really know what to expect

    • wittymyusername@lemmy.zip
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      8 days ago

      Some time before I played this game, I reset my TV display settings but apparently forgot to turn game mode back on. I was getting slaughtered by everything and I was so pissed thinking that they just did a bullshit job developing the reaction commands.

      The game was a lot more enjoyable after I realized that I was just an idiot.

    • agnomeunknown@lemmy.ml
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      8 days ago

      You can turn off the most punishing aspects of the parry system if you just want to experience the story. It’s legit one of the most moving and engaging stories I’ve ever seen in a video game so if your only complaint is the difficulty it gives you an easy solution in the settings. I found it hard but worth learning, but you can make it much less intense if you want.

    • okmko@lemmy.world
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      7 days ago

      Well, the theme of contrast is in the name isn’t? Clear vs obscure, transparent vs opaque.

      Eh, it’s perfectly fine to not enjoy even highly acclaimed games. I ended up not liking BotW despite trying hard to get into it.

    • hOrni@lemmy.world
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      8 days ago

      This one for me too. The definition of “needlessly complicated”. The combat system is so annoying, the upgrades, every character plays differently. I’m only motivated to finish it because I paid full price for it. At this point I’m playing in story mode and searching for a mod to auto parry, so the fights don’t drag on.

      My friend told me it has a great opening. So great, that by the time you get past it and realise you don’t like it, you’ve already played too long to return it on steam. And it was only surprising if You haven’t seen Logan’s Run.

    • __dev@lemmy.world
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      8 days ago

      I don’t remember gore being very prominent in the game outside of the opening. Tbh it sounds like you haven’t played much of the game, in which case your post doesn’t belong in this discussion.