Gravity Rush.
OMG I could float for hours in this game and I HATE TRAVERSAL. Like, literally traversing long distances is one of the main reasons I never play open world games.
Gravity Rush is one of a kind though.
Gravity Rush.
OMG I could float for hours in this game and I HATE TRAVERSAL. Like, literally traversing long distances is one of the main reasons I never play open world games.
Gravity Rush is one of a kind though.


I can name a few recently released games I enjoyed: Jenny the Witch, Eden’s Eclipse, Unbeatable, Mahou Arms, Dead As Disco, and Homura Hime all came out this year.
None is AAA/Kojima affiliated though. Maybe that’s where the issue is.


I don’t even play this genre, and I typically have no interest in Kojima/AAA games, but I wanted to branch out and play something new I typically wouldn’t consider playing… that did not work out, to say the least.


I got 60 hours in Death Stranding. I hate that fucking game so much and I never beat it.
I was gunning for 100% though, which can be tedious AF in this game.
I’d say that’s fine for action games, fighting games, and maybe shmups. These genres have a habit of hiding, neglecting to explain, or poorly explaining their central mechanics—e.g. Dodge Offset in Bayonetta, Wonder Liner in The Wonderful 101, or literally any mechanic in fucking Hellsinker 😂
And older, mechanically dense fighting games like Guilty Gear Plus R literally do not have a tutorial. You’d be completely lost without a wiki or guide of some kind.