

12·
14 days agoHaving more options is always good. Box3d uses box2d’s api which is familiar for a lot of developers. Box3d also adapts a lot of Erin catto’s latest research. He’s pretty foundational to game physics, with many physics engines being built off his work and research, like jolt. Box3d is also very fast with a blazingly fast broad phase collision pass.
Also Box3d is one of very few physics engines that simulates proper gyroscopic torques.
People who know what a kernel is likely don’t have friends who play the newest call of duty