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Cake day: October 8th, 2023

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  • I don’t know where my Linux journey takes me next yet, but I only half way agree with this post. Arch is not quite as bad as this post makes it out to be, but there’s definitely always a bit of russian roulette involved in whether your system boots tomorrow or not (most of the time it does).
    I just had my EndeavourOS (which is just a thin layer on top of Arch) kill itself and some weird-ass hyperspecific flags in the initrd build process brought it back to life.
    Tho in the ~10 years of using arch now I’d say it was still preferable to the extremely stable experience, and I don’t think recommending Debian Stable is such a good idea either.
    Yeah I could unfuck my EOS system with a bit of trickery, but once you get a good franken debian going, when that thing breaks there’s no rescue.
    I’ve had some stuff on Arch break after an upgrade too because some config variable names changed. I rember when I had KDE with i3 going and one day the desktop was gone. Was just because the variable names in KDE had changed and a quick i3 config change was all that was needed.
    Having to selectively install packages from other sources because the main repo will keep you on a too outdated version for 6 months is just not a viable idea in today’s world.

    There are luckily more than just these 2 options.


  • honestly idk how much of a diff it makes and I really don’t care. I wholeheartedly disagree that it’s a massive win if the system catches a few cheaters if the system is designed around “guilty until proven innocent”.
    It’s absolutely possible to design a game in a way that makes cheating basically impossible or severely nerfs it without an anti-cheat. And even if you didn’t want to do that, the fact that dedicated servers have become a incredibly rare sight also contributes to this issue.
    It’s all for the bottom line. Spend as little time in development as possible and extract as much money from players as possible, at all costs.
    I just can’t sit here and say kernel level anti-cheat is good if it works.



  • Anti cheat will always be bypassed. BF6, requiring secure boot, had cheats during the open beta. And this will always be true due to the nature of how computers work. You would need to have a dedicated computing device that does nothing but play a specific game in order to ensure cheating isn’t possible; think tamagochi but for league of legends.



  • idk but there’s probably dozens of those. I don’t know what Rito are thinking and I kinda don’t want to. Intrusive anti cheat doesn’t work but those companies don’t care. Unfortunately, in the rat race between cheaters and anti cheat devs, actually developing a game solidly such that cheating is basically impossible has not been thought of yet. I also suspect “”“”““micro””“”“” transactions are a major driving factor here.


  • ThunderComplex@lemmy.todaytolinuxmemes@lemmy.world#Blessed
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    4 days ago

    The problem is that games like LoL or Valorant are kinda made so that you “need” to have a dedicated LoL PC. You’re not supposed to install these games on your main PC. Because these games are so highly competitive with real cash prizes involved, the devs ask for more control over your PC than typical games. It’s not a Windows vs Linux thing, it’s about control.
    I’m not condoning this practice but it helps to understand why the situation is like this.







  • Initially the parry and dodge mechanics are great. They’re presented like an option for higher skilled players who are used to tight timings to get an advantage in combat while people more accustomed to the traditional “trading blows” style can still enjoy combat that way.
    But the game never tells you that perfect parrying and dodging are actually not an option but the required style of combat since taking any damage later on is basically instant death. You’re just not gonna be able to tank a full combo while ignoring the dodge and parry mechanics.
    Oh and then the enemies do that Elden Ring delayed attack thing. I like ER but seriously fuck that game for introducing this style of attack pattern. Yeah let me just swing my giant sword but mid-swing take a coffee break… ER wanted to present a challenge to the absolute wizards who play Dark Souls SL1 no-hit, so why did E33 copy that?


  • Expedition 33. I’m not a huge turn based fan anymore but gave it a shot because of the rave reviews. And initially I liked it a lot actually. It had the UE5 default realistic look I loathe but the combat was fun.
    And then it became unfun. Severely so. I started to dread every major combat encounter.
    But the reviews were so positive so I pushed thru, I hated playing the game but told myself I’ll see it through to the end, and I did.
    I regret that. Having to keep playing despite disliking it probably soured my experience way more than if I had just stopped playing. On the other hand I now have the full picture of the game and know it doesn’t get better and it’s not worth finishing.
    The worst combat encounters were the fights where the attack itself is a minute long cutscene, then without warning you get 150ms to time your party perfectly, or you die and restart. Unforgivable.