

Fewer, larger DLCs are probably what they should be doing.
But gotta have something new to sell for $15 every two months.


Fewer, larger DLCs are probably what they should be doing.
But gotta have something new to sell for $15 every two months.


To be fair sometimes a game is great for a time, but then the DLC treadmill breaks the balance.
It can have many great reviews from people who have since stopped playing, while the 500+ hours players become increasingly unhappy with what happens to a great game.
2 examples that come to mind at Stellaris (it has 57 DLC addons now) and Hearts of Iron 4. (Paradox games). Those games are dead to me now.
Warhammer total war 3 is going down a similar path, but not quite that extreme.
Civ 6 was also getting there.
Its usually the publisher pushing the DLC every 2 months train.
Its fine if a game has a core game that is complete and then get expanded upon in a yearly DLC. Rimworld and owlcat games like Pathfinder and Rogue Trader come to mind.
Its actually made quite the diffrence because windows 11 uses 18GB of Ram to run BG3, where Linux Mint was able to do the same with only 12GB.
If you only have 16GB of RAM, this avoids having to upgrade your RAM.