Are we assuming repeatedly hitting the stairs?
I’ve always considered vertical and horizontal movement separately, so I thought I’d have to add even more to the approximated traveled road, not decrease it.
Are we assuming repeatedly hitting the stairs?
I’ve always considered vertical and horizontal movement separately, so I thought I’d have to add even more to the approximated traveled road, not decrease it.
These stairs look so steep I deem it a good enough approximation, given I’ve already rounded g to 10
If you ignore air resistance, that’s about 320 meters, from s=at2/2, a=g=10, t=8
You steal the data BG could’ve gathered if you used his OS
And marketshare
And (eventually) attention from developers


Meanwhile I had to stop playing because I was too scared


OMORI - oh, how I’ve despised every time story sidetracked and I had to go do random unrelated things (mostly fight) in the mindspace. I’ve heard that the other ending explains why things are this way, but I’m not going to play this overstretched shit again. IMO it’s a 10-hour game artificially stretched to 20 (or 40). Also, since they’ve already created pretty much all facial expressions for combat, they could put them into the dialogues.
Both Nier games - I’ve heard that the devs’ previous games didn’t have good combat either, which begs the question of why they decided to turn yet another game into a slog, twice. As for the story, I could predict the events way before things have happened. Maybe I’ve seen too many games that came after and got inspired, since I only played them last year.
Chaos;Head Noah - for the 4chan incel protagonist and all the unnecessary graphic gore. The fact that world ends in pretty much every ending didn’t help, either.
Ohhh, right, the ground will apply the upwards-sideways reaction force