Link to refutations of this claim in another thread https://programming.dev/post/52898840/24679399
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much larger comision
GoG, every console, play store, and Apple store take the same cut. Itch io is strange and takes a smaller cut but only indie games publish there in the first place. Epic and (windows) Microsoft store take 12%, but they fucking suck and you know they’re evil fucks that would definitely fuck you and publishers over as hard as they could if they ever got the market share. I couldn’t immediately find numbers for all the various publisher run stores (I’m not even sure if arbitrary games can sell on them) like the ubisoft one but they also fucking suck and are run by evil fucks.
It would be awesome if steam took a smaller cut, but complaining about it like it’s not the same cut everyone else that has marketshare takes and accounting for the ones that do take less being garbage run by public companies trying to buy marketshare then enshitify is disingenuous.
Feyd@programming.devto
Technology@lemmy.world•The Tokenpocalypse Is Here: Companies Are Scrambling To Stop Spending So Much on AI | Leaked audio from Accenture says a big source of AI token ‘chewing’ is people just converting PDFs to presentatio…English
01·7 days agoYou’re countering a statement I didn’t make.
Feyd@programming.devto
Technology@lemmy.world•The Tokenpocalypse Is Here: Companies Are Scrambling To Stop Spending So Much on AI | Leaked audio from Accenture says a big source of AI token ‘chewing’ is people just converting PDFs to presentatio…English
0·9 days agoIf it’s going to fail I’d rather just get it over with.

The size of the main binary and all the libraries loaded does determine the starting point of the memory usage, but then doing things like loading files are going to also use memory and there are many strategies for optimizing for speed, memory usage, disk size that have tradeoffs between them. Anyway the point is that the size of the program itself isn’t irrelevant even though it isn’t the only factor in memory usage.