cross-posted from: https://beehaw.org/post/28095114
Vapor World: Over The Mind is a Soulslike Metroidvania with an evocative, painterly art style reminiscent of Lies of P and the narrative platformers of Playdead. According to Korean studio Alive Inc, the game had 100,000 wishlists just before its early access launch on August 19, mostly on the strength of a demo available since January 2025.
But what should have been a triumphant early access launch went pear shaped very quickly. At launch, few talked about the quite distinctive worldbuilding or the parry-heavy combat. Instead, all focus was trained entirely on something absent from the popular demo: very obvious AI use.



Yeah, that’s the bad understanding I’m talking about. It’s a purely surface level view of them, and it’s not what makes them interesting or popular. There are plenty of games with that that suck, so it can’t be the foundation of what Souls-likes are.
It’s also a mechanic that Metroidvanias classically have too, so yeah…
I’m sure there are also plenty of games with exploration that suck, I don’t think that really makes it a valid point. I can’t speak to what soulslikes are, since I haven’t played the original games, but a game can implement one element well and still fail at being an interesting game, which doesn’t invalidate that element in any way.
Realistically, can’t both combat and exploration be foundational elements of soulslike? I got the impression a big part is the way the combat works, usually involving a lot of commitment into your combat moves, with animations on attacks, dodges, heals, and multiple ways to be punished (and punish enemies), including plain damage, wasting items, wasting stamina.