Theoretically speaking, you could draw directly from vector data instead of generating a texture as an intermediate step. Or you could use a signed distance field to sample from instead of a regular bitmap.
Would it be absolutely bonkers and utterly incompatible with any legacy software? Suuure, but you would get a perfectly crisp cursor after all that wiggling.
Theoretically speaking, you could draw directly from vector data instead of generating a texture as an intermediate step. Or you could use a signed distance field to sample from instead of a regular bitmap.
Would it be absolutely bonkers and utterly incompatible with any legacy software? Suuure, but you would get a perfectly crisp cursor after all that wiggling.