• village604@adultswim.fan
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    1 day ago

    Testing with streaming at 1440p@144Hz from a cacyos host vm running sunshine to a cachyos physical client running Moonlight, the moonlight client used:

    • 153.2MB RAM
    • 2-3% of an i3-N305
    • 24Mb/s (3MB/s)
    • 15-20% of the iGPU

    And none of that changed between running Autodesk Fusion with both a low and high polygon assembly, running a AAA game at 1440p@144Hz, or emulating a switch game at the same resolution and refresh rate.

    The application being streamed is irrelevant to the resources used by the client.

    Edit: Added GPU utilization.