I’m just about to run my first test of the “echo mode” where each player plays its own local files, synchronized to one player’s play list (a few issues of delay/clock rate synchronization to deal with in that approach). After that, I discovered I need to do a project rename (I’ve duplicated another project name from 2021, so… time for a different name - on 100K lines of stuff…) then remind me and I’ll give you a pointer to the (new, renamed) repo.
45K of those lines are documents, specifications, testing results… It’s an overbloated mess bull-headedly pursuing a couple of arbitrarty goals of mine that not many other people have pursued (use of Disk At Once (DAO) audio files with passages defined as sub-sets of the file, 71 dimensioal passage “flavor” determination for next track selection using the now offline AcousticBrainz algorithms, deployment on 5-6 so far various hardware/OS platforms adds a bit as well…)
On the bright side: synchronization of 2 independent players is “coming together” - got some decent performance in the steady state case last night, now chasing the edge cases for faster convergence at startup, etc.
I’m just about to run my first test of the “echo mode” where each player plays its own local files, synchronized to one player’s play list (a few issues of delay/clock rate synchronization to deal with in that approach). After that, I discovered I need to do a project rename (I’ve duplicated another project name from 2021, so… time for a different name - on 100K lines of stuff…) then remind me and I’ll give you a pointer to the (new, renamed) repo.
100k lines? are you sure you couldn’t outsource more tasks to existing tools?
45K of those lines are documents, specifications, testing results… It’s an overbloated mess bull-headedly pursuing a couple of arbitrarty goals of mine that not many other people have pursued (use of Disk At Once (DAO) audio files with passages defined as sub-sets of the file, 71 dimensioal passage “flavor” determination for next track selection using the now offline AcousticBrainz algorithms, deployment on 5-6 so far various hardware/OS platforms adds a bit as well…)
On the bright side: synchronization of 2 independent players is “coming together” - got some decent performance in the steady state case last night, now chasing the edge cases for faster convergence at startup, etc.