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Joined 9 months ago
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Cake day: October 26th, 2025

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  • IIRC, lime or something like that can be used as a carbon scrubber, but it’s not something that you’d want to do constantly and everywhere. Looked this up some time back.

    Oh I’ve got some limes.

    Soda lime.

    Oh, well I can go get some of that.

    Soda lime is a mixture of sodium hydroxide (NaOH) and calcium oxide (CaO).

    Oh, so it’s not lime soda. It’s soda lime. Alright then… I’ve got some salt and milk.

    best to ventilate to the outside and then run the exchanged air through a counterflow heat exchanger to preserve indoor temperature as much as possible.

    Wait, I’m not supposed to drink it?



  • The basic concept wasn’t “there and then left” though, like I feel as though you’re implying. Games came with extra content like maps and guides, sure, but regardless you always bought and owned the game. This has been the case with board games, card games, other physical games, and even digital games since until recently.

    Would you suffer the same emotional trauma if you had a leaky roof and your physical game collection got damaged and was unplayable?

    That would be pretty upsetting, yes. I owned those, though. I very well may own that roof, too. There’s a lot to be said, considering a leaky roof may even be my own responsibility. You can loose access to a downloaded digital game, however, while maintaining the console fine.

    Why would your favourite game that was still saved on your console not be playable but putting a disc with the same data on it somehow would be?

    Because of how the licensing framework operates with digital games. It’s no longer in your control to protect your access. Governance of your access isn’t owned by you anymore. When a game is designed to require purchase validation, which many are and they can be changed to retroactively, but the validation server goes offline, you can’t play it without modifying the system—assuming you can modify the system.

    You’re getting a little too upset over the potential that you might not be able to play some games you deleted

    Games have become inaccessible in the past and will continue to do so. Requiring all games be virtual pretty much ensures all games will, sooner rather than later.

    It also goes without saying, it’s a lot easier to protect a disk collection than it is a console. Consoles have many more moving parts that can fail, for obvious reasons.

    I don’t think it’s too far fetched to be upset by this.



  • It’s not just that experience in and of itself. That is only one experience derived from the lifetime benefit of ownership. You own the things that you enjoy. Hell, I remember playing the Wii… then I remember finding exploits in the Wii, providing replay value… then I remember learning how the Wii works in interesting ways… then I remember hacking the Wii… then I remember discovering a world of community content for hacked wiis… then I remember sharing that with my dad… then I remember regifting that Wii to my mother in law decades later…

    Prior generations had the same benefits, be it with cars or whatever. The standards for ownership have been pretty consistent for consumers in the consumer market for centuries if not thousands of years. Suddenly, everything is being locked up and licensed back on fragile infrastructure you don’t own. That’s not tech advancing. That’s you loosing shit.

    Sooner or later, people won’t be able to get physical medium at all for the games they enjoy. Favorites will be predestined to be a faded memory, not something you can choose to cherish over time (in a box somewhere, of course). Thats fragile.

    What about when life gets busy and you’re suddenly out of touch with modern games? Want to bust out an oldie and kill some time? Tough luck… you never owned those old favorites you’d poured money and time into… That’s where it’s headed. I don’t call that advancement.


  • I don’t want games that aren’t going to end up in my attic within the decade, so that I can rediscover them in another half decade, and spend several hours trying to boot the legacy hardware to play them.

    That whole experience of actually owning your stuff is gone, if you go digital. It’s not just the theoretical risk that they turn the server off. It’s the constant dependency on Sony servers, licenses, accounts, and digital catalog. Those dependancies precede even being able to look at what titles you own.

    Do you remember finding your old WII as a kid? Jailbreaking it years after it became irrelevant, and showing your dad that you loaded all his favorite childhood games onto it for him? Contra, Russian Attack, … my son will never have that experience.







  • It really seems like the idea is to create walled gardens where you profit from every part of the ecosystem. The ecosystem gets augmented with surveillance because surveillance provides the information necessary to fine tune the ecosystem. The surveillance gets augmented with automation, scaling techniques, and machine learning because they believe that better data continues producing better results. Results being anything that effectively drives profit: vendor lock in, sales, monetizing resales, monetizing game sharing, reducing labor costs, …

    At a certain point, the rest of the world should decide that the American bar is too low and easily competed with — right? I mean, who wants the fruits of late stage capitalism? I imagine nobody who hasn’t been raised and educated within a culture which pre-accepts these things as normal.

    When the rest of the world begins competing better, do they thing foreign gaming consoles will be banned like foreign cars?